fluxus is an experimental openGL 3D-grafics programming environment based on the procedural programming language »scheme«. here's some of my code for it:
→ a game of life implementation
→ »sound of live« which consists of the above script and a pd patch for sonification.
→ the fluxa version of the above
a supercollider script will be released here soon.
→ »sigtex« copies the audio buffer to a pixel-primitive which can then be used as a texture. including a pd patch to generate some nice patterns.