audio displacement texture, made in blender from a 3D-haxagon star shape

audio displacement texture

sig2img reads an audio file and writes it's contents into a series of images. these can be loaded as textures in a 3D program, for example in blender to create tightly synced displace and colour effects.
kind of what pix_sig2pix in Gem and this thing here sigtex do in realtime.